Post
Topic
Board Altcoin Discussion
Topic OP
NFT Gaming/ Virtual world, logistics of getting young walletless users involved.
by
IggySe7ven
on 14/03/2021, 21:32:32 UTC
Hello Guys.

I think it is quite certain that NFTs will have a huge roles in the future of gaming.

It will be different kinds of games too, from weapons and upgrades to shooters to virtual world items, pieces of virtual land, or owning a piece of virtual casino inside a virutal world that would make you profits any time someone games at your slot machine or blackjack table, the possibilities are really  amazing.

We can take a game like Minecraft for example, a pre NFT game and see how popular it is, it is also extremely popular with people under the age of 18.

We  now already have some similar open world games that use NFT and they will only keep getting more popular.

My question is since we can assume that a huge part of demographic that would like to play those games are people under 18 that  cant even legally open  an account at an exchange to buy or trade cryptocurrency or purchase in-game tokens then  that is probably a huge roadblock for mass adoption for a key demographic of games.

Does anyone know of how these issues are getting addressed or have any insight or opinions on this?

Thanks.