My next question is this:
If SC 2.0 handles rising difficulty so poorly, how is it going to handle falling difficulty?
Didn't SC 1.0 suffer 2week blocks after the mandatory voluntary shutdown?
The MAIN FEATURE of SC1 was the fast responding difficulty. That continues in SC2.
Obviously the slow rising difficulty continues too.
So in answer to your question......Just Fine
12hrs in, 17k blocks found, and it's still at 6s/blk? If it's retargeting every 240 blocks, that's 70 'adjustments' it's had, and still can't break 10s/blk.
My question remains.