I'm done arguing with this guy, it's a waste of time, i've already stated my points. Experience told me it's so hard to win in a dice game and in theory they do know your client seed if you don't change it every bet. If people want to play on this site, it's none of my business, just want to give those guys piece of advice and do think how many people are actually winning.
Where can we see the server seed hash before rolling high or low? I’ve looked all over and can’t find it. All I can find is the aftermath once a bet has been placed. If this is true that you provide the server seed hash before the rolls then that’s all I need to see and would agree you’re fair.
just click on the words
PROVABLY FAIR and you can see the next server seed hash and you can change the client seed if you want to
guys, you are losing (in the long run) because this site has a fairly big house edge of 5%. you are pretty much certain to lose over a large number of rolls
so they have no reason to try to cheat the provably fair/seeds side of things. they are honest and have a good reputation for a reason
its gambling

This isn't the server seed hash we're talking about. The server seed hash for the free rolls is different from the server seed for the hi/lo game. And the very issue we're discussing is the fact that the server seed changes with each roll of the hi/lo game.

This isn't about winning or losing. I'm fine with losing if the game is fair, but the fact that the server seed changes with each roll is problematic as I explained in my post.
Good reputation or not, most people aren't technical adept enough to understand the underlying workings of the game mechanics. The switching of the server seed on each roll without providing a server seed hash prior to each roll (of hi/lo) is suspect and problematic.
the server seed hash can be seen for both "free rolls" and "multiplier" by clicking on the words PROVABLY FAIR on each screen. i dont see the problem here
also, of course the server seed hash has to change every time (and therefore the server seed hash also changes). if it remained static then the user would already know the server seed (from the previous rolls) and would be able to calculate a client seed to use to cheat the system