If one of the players is the dealer and deals the cards there is a problem because then the dealer knows the cards of the other players. Because the dealer is also participating in the game. It could be encrypted in some clever multi-party way so that the dealer doesn't know the cards, but then it could also be encrypted in the same way in a client-server scenario, so having a player be the dealer doesn't really achieve anything. There is a good explanation in this video:
https://www.youtube.com/watch?v=mthPiiCS24AIn this scenario all the cards are encrypted with the keys from all the players, so it is only when all players agree that a card can be relieved. This would work in theory, but only as long as the players are fair enough to provide the encryption keys when a card is to be dealt. A player can easily sabotage the game if he has bad cards and doesn't want to play them.
Another possibility would be if the game is actually happening as a smart contract on a blockchain, and the card dealing happens as transactions. This wouldn't really be possible either, because smart contracts are executing far too slow for that.
This is as far as I have gotten in my thinking. I'm sure there is a solution, but I haven't figured it out yet.