Post
Topic
Board Development & Technical Discussion
Re: BSGS solver for cuda
by
sky59sky59
on 18/10/2021, 05:38:50 UTC

Not sure which author you are referring to, but if this is NotATether's version

yes it is, he informed me already about some problems and I should wait until he corrects them

but as I have written already, I could not resist and I migrated it to R1 curve just to try what it does...

yes, you are right, as it is now it behaves a bit non repetitive way, for me it found the keys but solving the same problem more time the time to resolve was from zero (!) seconds to minutes, but I tried only fewer bits search as it was considerably slower than JLP 125b version searching more bits range

I also noticed he changed DP mask meaning (not from left to rigth as original but from right to left) and he "regrets" this as it made me confused

also I noticed there is a problem when having public key in configuration file to solve in 03 mode (only x coordinate)  something is wrong as it falsely reports "point not lie on curve", when in 04 mode it seems to be ok

but let us see and wait if NotATether manages to bring it to life

I was already thinking if there is any way as to test the program before starting it for months..., would it be a change to provide instead of random numbers where algo starts some precalculated values so program would find a test private key in hours? or is there already a way to test the code?