It really depends on the team.. How they execute the project and what is their initial goal. Most game projects use similar tokenomics, but the results can be different based on the team's decisions and adequate acting and support.
The idea of play to earn content is roaming the internet for a long time. It's live officially with blockchain gaming, but it's still early model which has a huge room for improvement.
I'm noticing improvement in the quality of the games that are been released. Before it was click to earn most of the time. Now projects are focusing not only on the earning aspect, but on gaming too.
I agree that many games have high entry fee, but not all. It's like you're buying monthly subscription for WoW, but in this case you have a chance to return your investment, even profit.
And definitely there are some very good looking games that are either live or about to be released, mixing both earning and OG gaming.
