I respect your opinion but don't really agree. It comes down to the team, yes, a lot of the P2E games we see are just cash grabs and want your money before playing them but if you look hard enough, you'll find some really good projects. NFTshootout is a great example, they have a scholarship system where beginners can play for free and the learn the game. The scholar's get rewarded daily with $SHOO tokens, they can cash these out or invest them into in-game items that earn you really good passive income. If you find a team that are constantly building and being transparent with their community, you're onto a winner!
I like the idea of scholarship programs. Who would have thought that it was possible in a game? It allows us to test the game without risking real money but what is good is that we can earn tokens with real world value that we can withdraw after reaching a certain limit. Axie must be the first that introduce this feature and other games follow it eventually.
It's only sad that axie is now slowly going down while other games that copy its features are now slowly rising up. The only thing that I can agree with the op is the learning curve of the game as I too noticed that most of the nft/metaverse game are hard to understand. It makes me don't want to try them but I look for the easier games.
in time, a lot of p2e platforms will surpass what axie has achieved. the team behind it should continuously innovate to stay relevant with their chosen industry. if they fail to post updates and new features, some of these players will indeed go to newer p2e games. because these gamers won't stick to one game only, and if they see free access, definitely they will try that game. since there are a lot of gamers, every p2e game has their chance to get their audience, but it is their innovation how they will survive in the competition. this is why maybe axie is slowing down. because these gamers are finding a different option, cheaper than buying their AXS to get started.