All of the games are built on the same foundation, with the exception of skin colour and weapon design. High game entry fees and a high learning curve for new users are discouraging new users from joining the system. Because of the unique teams they have, only early adopters are making a lot of money. The number of unique users registering each day is decreasing, indicating that the hype is fading.
Some games play to earn minting their tokens for rewards that will be distributed to players as their rewards in the game. but this is very unhealthy in the development of the game economy itself, where the cashflow economic cycle does not increase. although many games that carry play to earn have 2 tokens, usually 1 governance token and 1 reward token, in a game no matter how good the game is if the economy is unstable it will drop the price of the two tokens, and result in reduced player income, so many old players quit play and sell his NFT. if earnings have decreased, the hype of the game will decrease, causing few new players to register and play. Developers should think about the economic cycle carefully, and not rely on minting new tokens for rewards, as it will lead to inflation.