I don't know, now is not the best time to launch Play-to-Earn projects, simply because the hype for these projects has long ended, and the industry is going through liquidity crisis and this liquidity, first of all, leaves exactly such tokens (play-to-earn, NFT, Meraverse, etc.). There is uncertainty in the market right now and so it is not known how long the crypto-winter will last, so investing in such now is a huge risk.
I can agree with your point to some extent. Right now the marketing is still quite volatile and we are going to go even lower in terms of total market cap. What we are trying to do is to create the game and polish the game economy as much as possible before releasing the token.
This way we are approaching the market as a ready game, which will then link the game economy to the blockchain. By building a player base before releasing any kind of token the stage of the project and the amount of hype does not affect the financial performance of the native token as it is still not publicly tradeable.
Once we have solid DAU (daily active users) and our community is already enjoying the game for the actual gameplay (w/out any earning incentive) we will push our funding round and then TGE, with token utility in terms of in-game sinks and staking from Day 1.