~what do we have now, 2022 ? DeFi Kingdoms ? TownStar ? My Neighbour Alice ? Gods Unchained ? Yes we have those ( unless I'm mistaken ) and they kinddaaa look interesting but to be honest they can't possibly compete for users with the mainstream games currently out there, which will cost you money and won't earn you a penny. Let's face it, some of us older gamers here don't have many spare hours a day , maybe one hour, and if that hour will earn me $20 and looks kind of lame or childish, I rather spend that hour playing something that looks amazing or intricate or fun , even if it costs me money.
To not repeat myself, I have posted some thought about P2E:
~ essential part of gaming itself is whether the game is playful or not, if the game is shitty, people will not play it even if they earn some money. On another hand, people who solely seek profit will come into them. Some popular games like CS GO already have a loyal community, and the game itself is legendary. With that in mind, we know that there is a platform that give the player an earning if they play the game.
To put it simply, if the game sucks, people won't play it and there is no money in them since there isn't any gaming/economic activity.
And yep, I missed an long known thing, which is price. People do gladly pay for the game if it is truly interesting. Let's put aside how the regular game pricing/business evolved, but one characteristic that currently major games has is they are not specifically required to integrate cryptocurrency, there is no benefit for them. So, it's either the business model that has roots in cryptocurrency competing with them or make an attempt to innovate cryptocurrencies that product benefit to most gaming companies.
With that in mind, cryptocurrencies do have a truly insignificant part of gaming itself. So this factor should solely be additional and most game developers should prioritize the focus to make or create games that satisfy gaming communities or at least playfully unique.