I have the same thoughts as you. Games that are made for fun, of course, will be more exciting than those made for income, until now there has been no Play To Earn Game that is truly stable for its players. there was always inflation until they left the project.
There is none because most of the play-to-earn games released in the previous hype of P2E are designed in the same way as Ponzi Scheme, Initial buyer gets to profit from the upcoming buyer, and so on. Most of the game released are not enjoyable and is focused on selling the NFT character created for the game. It entices the player not because of the game features but because of the promised profit.
Who would enjoy a turn-based rpg game without any story behind it and a time interval battle to beat mobs to earn a reward. If the P2E game developer creates a game like WEMADE did and is able to limit or nullify bots, I think the potential of P2E will be huge. Even axie infinity is boring and I feel that it is a half-baked game and is lucky enough to be the pioneer to exploit the P2E and NFT trend.