The game needs to be addicting enough. Am I wrong?
The problem is that "play-to-earn" games created these days aren't fun at all. The main goal of the developers is to milk people's money. They just create some interactive "click & earn" game where it has huge reward at first to bait people to invest on them. Once the token rewards inflates and they can't do anything to control the game's economy, they stop developing the game and slowly abandon it.
not much different from the promotion at the beginning when launching the game to generate to attract more users. tricks and the like are part of the site owner's promotion. when the user has put a lot of money into it of course there will be a higher percentage of income than having to spend a lot of money for those who can win the game