Read my post above. You can eliminate large sections of the range that have improbable bit patterns.
How so can you eliminate trillions of trillions of keys? Is this a magic?
I haven't yet measured how much range that is in proportional to the puzzle length.
How/What method do you use for Range-Eliminating-Measure? That's interesting.
I mean yeah, a 100,000 GPUs would be almost enough but who the FREAK does someone or group of pools/people have 100,000 GPUs? That's more GPUs than my poor country WTF
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