- we run keyhunt in BSGS mode on 8 CPU threads with about 16GB RAM allocation and get about 80 PKey/s.
Is Kangaroo with multi-GPU usage more advantageous and more likely to get a hit, even though keyhunt with CPU usage in BSGS can process 80 PKey/s?
Try changing the random generator in both. Play what works best in your environment.
example
keyhunt.cpp
replace
#include <sys/random.h>
to
#include <random>
replace seed random generator with minstd_rand rng
#if defined(_WIN64) && !defined(__CYGWIN__)
// Any Windows secure random source goes here
rseed(clock() + time(NULL) + rand());
#else
std::random_device rd;
std::minstd_rand rng(rd());
// Seed the random number generator
rseed(rng());
#endif
I have from 80 to ~177 Pkeys/s (177940438134284990 keys/s)

These apps can't get better if we don't all work on them and test them.