Not sure what doing it that way would do, except cause confusion lol.
You know about point torsion? It subtracts 1 from target then divides either by 2 or anything you want, but we want similar code to subtract whatever we want, keeps all the subtracted keys, does the division and repeat the same with the results, in this *way when we work with scalar instead of points, we can observe and learn by tweaking our values step by step. That's how you learn, by studying the small details.
I just used my double point torsion script and it seems it doesn't work the way I wanted, that's why I tried to save the results of that script to separate files and use another script to subtract the results in the files.
One other thing, I thought if we multiply by n/4 -2 , 3, 4 or by n/4 + 2, 3, 4 we could get for example target.75 or 1/75, or 1/25 of our target, I haven't tried it yet on scalar, but I know for sure that if you multiply by n/2 +2 you would get 1/5 or one and half of your target 1.5, then imagine dividing that by 2, you'd get 0.75 of target, then multiply that by 3 to get 2.25 of target, 2.25/2 = 1.125, then you could continue that and see what happens in scalar. You could find patterns that way.
I might cause some confusion sometimes, it's for the best, as hyenas are lurking around corner.😉