Can the 'move to earn model' offered by a company like Sweatcoin, of whom are willing to pay tokens to users who have either sweated using the app while running or swimming, be a micro or macro solution to economic problems, if adopted on a large scale?
Or would this 'move to earn model' just follow its hype and fade into existence leaving cryptocurrencies to be the only better innovation that is much more helpful to the economy?
I have these two tokens, and the application, and active on both platforms, it's a total waste of time imagine spending hours playing and making you sweat for a few cents worth of tokens you cannot do these two at the same time.
And if you do this on a large scale can the price sustain to make it worth the effort of those doing the tasks, Axie Infinity was a huge success but after they crashed all the other play-to-earn models followed similar paths same thing with the move to earn models.
With the move to Earn (M2E) model which involves earning through physical activities, like walking, running, swimming, being tracked by ones device to earn tokens and points, it is obviously tied to real-world movements and health care benefits for those who need to burn off some fat or stay fit.
The Play to Earn (P2E) model, is a kind of web3 game that focuses on in-game accomplishments which is centered on virtual gaming rewards.
Many business models may focus on either of both models, if they intend to become economically suited to fit the decentralized system and virtual reality environments, but I understand the fear is that, these models have yet to be the best of ideas for anyone wanting to earn passive income stream seeing that they are a results of the progress cryptocurrencies and the decentralized system including advancement in AI bots has so far made.
I think the world is more focused right now on making cryptocurrency and AI bots work better than virtual reality environments with less users and unusable tokens.