I have learned something new about gambling, with my new invention.
There is a house edge, in pvp games.
But in the UMG, there is a house edge, and the rtp is still 100%
This is because of the intense skill based nature, UMG composes.
UMG, official worlds, are players vs bots. Meaning users are betting for the houses money, instead of players money. But it is still pvp.
The rtp is set to 99.9%, but UMG has disabled users ability to use advantages such as force luck, limiting users from using the main consensus of their skill.
Now UMG, has implemented a house edge, while keeping the rtp 100%, or 99.9%
I just thought it was cool and that I would share since I see users saying there is no House Edge in PvP games. Before this was true, now it is not due to UMG.
Doesn't matter...
If your games are not provably fair then people will not trust your engine, that's your next step, you need to provide people with the tools to prove how each round was fair. That's the only way to attract real users to your site.
I already try to help you with your project because i understand how hard it is to build something complex like that, but first, you need to see the problems with your project.