Entertainment is in the mindset. For instance, sport is entertaining, but hysterical fans get to cry or feel moody over a missed opportunity that led to losing a match. Over the period they'll worry about this, but months or years later they'll look back and laugh over it. However from the point of view of gamblers, their mistakes rarely allow them a time of transformation; turning it to a fun factor. It remains a lifetime sad memory for most players. Possibly entertainment has to do with an enduring memory of fun and laughter over a mistake or good deed. If a gambler doesn't have this recurring memory of constant happiness coming from his gambling experience he's not getting enough entertainment through gambling.
We must make gamblnig wiser. We should create a society around it. Let's design places where people might share tales, discuss successes and losses, find encouragement. Imagine casinos with support groups, on-hand counselors, a true feeling of community. That's how you transform a dangerous industry into a shared experience with gambling. An event that might be fun and rewarding even if the cards do not suit you.
Possibly, from that perspective, concessions could be lacking from problem gamblers, which shows fewer interest in making a change. Too many platforms offer online therapy with professionals on the call line waiting endlessly for compulsive players to lay their complaints, but, only a few problem players would genuinely stick to the routine taught by the professional they communicate with, online. While it's difficult, your initial idea of building an organisation for players to share problems, remains the best. It's almost certain that players would confide with other experienced players for advise. Leaving players unchecked worsens their trouble. This type of organisation provides visitations, by players, to compulsive players. An effective strategy lacking in the online settings or the professional therapy platforms.