No airdrop is ever meant to be taken too serious irrespective of how much of their promises and how real it may look like until their promises have been fulfilled, one mistake some people makes is to take airdrops too serious and at the they will become disappointed as a result of being over confidence of getting a positive feedback from the project.
agreed except that there are some airdrop where it requires the participant to spend some money, only then it can be taken seriously because frankly, we spend something to gain something not the other way around.
in the case of hamster kombat, it's obvious that the team aren't really concerned about the community except milking it, but considering that the entire game revolve around giving a game for people to fill in their free time it's still on the premise.
but a project like this giving too much hopes to that many people its gonna be disastrous if it didn't live up to the expectation.
all airdrops are meant to be treated as fun play or games which you be doing willingly without much of the expectation of getting a reward
any airdrop hunter won't play without expectation of getting a reward, the game is a massive chore, i doubt even people who seeks fun only and don't expect reward actually willing to play the game earnestly.
even the main reason hamster kombat can get this much player because everyone expect reward.
Undoubtedly you are very correct there are a lot of players in the harmster Kombat game and definitely every one is expecting a reward considering what happened with notcoin rewards those who participated got which is one of the reason why there so many airdrops hunters but however, and whichever way it is no one should completely rely on the reward or probably it will be better to strick a balancing emotions as regards to the possible outcome of any airdrops one participated in in order to avoid much of the regrets ever participating.