Post
Topic
Board Development & Technical Discussion
Re: 5-7 kangaroo method
by
RetiredCoder
on 20/10/2024, 16:44:56 UTC
Yeah, sorry, forgot I had changed the group size to 512, though it only impacts the initial time to compute the kangaroos, not the kernel performance. Some people here claim to get to 4 Gk/s on a RTX 4090, I did not investigate too much what the best grid size would actually be, I gave up trying as soon as the GPU -check flag was filling the stdout with "warning: xxxxx DPs were lost" and "item not found"...

Probably they use even larger grid for 4GH...
So if we have 16.7M kangs at 3GH it means that each kang jumps 180 times per sec, it's 15.5M per day.
For #130 you have to use DP=30 at least, or better 32 (especially for #135).
So for DP=32 every kang finds a DP every 270 days. Correct?