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Topic
Board Services
Topic OP
Question to everyone from the development team.
by
Astradyne
on 01/11/2024, 00:06:13 UTC
Good afternoon/evening.  

We are preparing to release our own product, which is not related to cryptocurrencies or anything similar. While we might consider coin integration in the future, it's not a priority at the moment. Currently, we are a team of five Senior+ level international professionals, aiming to develop a game without any government funding or support (since government support can feel like a noose around the neck in today’s reality) and release it on Steam for further commercialization.  

I wanted to ask the community here: how realistic is it to find an investor among crypto asset holders, and is it worth the effort?  
The problem with most traditional investors and angels in our niche is that they demand 40-50% of revenue shares or ownership rights, which is an unaffordable luxury for a developer team.  
We don’t expect anything from the community here; we are simply curious about your opinions.  

Each member of our team has previously worked in major companies in leadership or co-leading roles and contributed to the creation of projects such as:  
- Chrono Odyssey - Design  
- Mass Effect 2 - Story/Music  
- Resident Evil 7: Biohazard - Primary and secondary animation  

My role is as a tech lead, and although I am not directly involved in game development, I have worked on projects like:  
- ChatGPT, Samsung - Tech lead of the department (project is confidential, apologies), focusing on data stabilization, response time reduction, and array optimization.  

We have all the necessary documents, contracts, diplomas, and portfolios directly from the companies we worked for, as well as reference letters.  

About the Game:  
The game will be created as a game, not as a platform for political agendas, movements, or national issues. Players are tired of such elements in most modern projects.  
It is a survival game set in a post-apocalyptic world devastated by a zombie invasion. The protagonists are a group of survivors who find refuge in an abandoned school bus, which becomes their only means of defense. The game features exploration, crafting, building a mobile base, and zombie combat.  

Key Features:
- Dynamic day-night cycle: Time of day and weather conditions directly influence zombie behavior and game difficulty.  
- Bus customization: Players can modify and upgrade the bus to enhance protection and improve individual parts as needed.  
- Crafting and exploration: Players must gather resources and create tools and weapons necessary for survival, construction, and crafting.  
- Cooperative multiplayer: Four-player co-op mode, where each player has a specific role (12 class subgroups + 4 difficulty modifiers and 3 difficulty levels).  
- Multiple endings: The game's outcome depends on player decisions, the bus's condition, and the status of the survivor group.  

The type of contract is flexible for the investor. It can involve an office or remote work, with conditions and requirements customizable by the investor, including the contract terms.  

Financial Information:  
- Development budget: 35,000,000 RUB - 50,000,000 RUB  / 360 00/520 USD
- Expected sales: 2.5–3.5 million copies  
- Selling price: $20 (standard)  
- Revenue distribution:  
  - Investor: 30% of sales  
  - Steam platform commission: 30%/25%/20% (depending on sales)  
  - Rising Core Studios: 40%, which will be reinvested into the next project and DLC development  
- Tax benefit: 0% tax for gaming IT companies/projects until 2027  

I would appreciate any thoughts or advice on both the game and the content of this message.