Updated Part #1, v1.4:
- added option to make K better at the range edges (for SOTA and SOTA+) - define BETTER_EDGE_K.
- added option to see interval stats - define INTERVAL_STATS.
- fixed some bugs.
First, Happy New Year to everybody!
RetiredCoder thank you for sharing your work!
I had commented on your repo with a pdf that may be useful to speedup the code. Also, I asked you kindly to contact me to my email but you didn't, which is a bit sad, but it's up to you.
Regarding the RCKangaroo version I have three questions:
1) does it use any CPU for DPs?
I ask because I use a rented GPU and I am not sure if I can get a powerful CPU from this provider
2) can you explain a bit the ideal -dp value for small and high puzzles and the impact on each case?
3) i rent an RTX 4090 but no matter the options I use, it doesn't utilize the full RAM of the GPU...why is that? is it from my side or a bug in your updated version?
Thanks