I understand that with loot boxes in some video games, these items like skins, weapons, tools, among others, can be traded for real money. However, there are others that are equally addictive without any monetary benefit. On the other hand, with casinos, in general, you can win money 100% of the time. Therefore, these cases of addiction are not strictly related to money, but the loss of money would be more of a consequence. So, to what degree is money a stimulating factor in addictions?
Is the loss of money just collateral damage?
If I remember correctly, I think in some country in Europe they decided that loot boxes were considered gambling.
It kinda makes sense really, because as you point out, in some cases it is pretty much the same as going to a casino and winning chips.
You are not technically earning money, but you are earning something that can be traded for money, so in a way, it can be seen as gambling.
It's of course an incredibly profitable business, gaming and gambling combined, so I'm sure they are pushing against any kind of regulation of it.