Post
Topic
Board Project Development
Re: Are Blockchain Games Too Complicated for Mass Adoption?
by
ABCbits
on 20/02/2025, 08:54:50 UTC
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Great question! The Web2 vs. Web3 gaming debate really comes down to ownership, transparency, and player-driven economies—but you’re right, if those don’t solve real problems, then Web3 games won’t take off.

Problems in Modern Gaming (Web2)

  • You don’t own in-game assets – If a game shuts down or bans you, your items, skins, and currencies are gone.
  • Centralized control – Devs decide everything. A patch or update can devalue your in-game progress overnight.
  • No real interoperability – You can’t transfer items between different games. Your Fortnite skins stay in Fortnite.
  • Pay-to-Win & Microtransactions – Game companies profit by selling in-game items, but players don’t get real value back.

How Web3 Solves This

✅ True ownership – NFTs & tokens let players actually own their in-game assets, which can be traded or sold.
✅ Decentralized economies – Players, not just game devs, can drive in-game markets. Think of how CSGO skins have real-world value, but fully player-controlled.
✅ Interoperability – In theory, Web3 assets could work across multiple games (though we’re not fully there yet).
✅ Provable fairness – Gambling & gaming can be more transparent with blockchain verifying every action and transaction.

But You’re Right—Web3 Alone Won’t Make a Game Good
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I've seen this comparison few times. But Web3 only partially solve the problem, when the game itself is centralized either because you play using developer's server. In theory, they still can ban you or blacklist any items on blockchain from being used inside the game. And BTW, i heard CSGO have become CS2.