Post
Topic
Board Project Development
Merits 1 from 1 user
Re: Are Blockchain Games Too Complicated for Mass Adoption?
by
shield132
on 20/02/2025, 18:34:56 UTC
⭐ Merited by ABCbits (1)
        • You don’t own in-game assets – If a game shuts down or bans you, your items, skins, and currencies are gone.
        Do I need skins and other items if the game shuts down? I think that if something happens with the game, I don't need their assets, so while it sounds to be a good deal, it's not a priority to my mind, it's a solution that doesn't bring many benefits.

        • Centralized control – Devs decide everything. A patch or update can devalue your in-game progress overnight.
        Is that a bad thing? The game is owned by company and its developers, so they are the ones who make changes. I don't know if there exists any commercial open-source game.

        • No real interoperability – You can’t transfer items between different games. Your Fortnite skins stay in Fortnite.
        Fortnite developers can enable skin transfer at any time they wish but they have manually disabled this option.

        Your Metawin example is interesting—seamless deposits/withdrawals are great, but for Web3 gaming to truly thrive, it needs to offer more than just easy payments. Skill-based economies, real asset ownership, and decentralized governance are where the real potential is.
        No, Metawin offers more than that. They have smart contract competitions and I see NFT giveaways very often. I think that a mixture of web2 and web3 sounds good.