Post
Topic
Board Project Development
Re: Are Blockchain Games Too Complicated for Mass Adoption?
by
shield132
on 26/02/2025, 17:43:43 UTC
On losing assets if a game shuts down:
Sure, if a game dies, you might not care about your old skins. But what if instead of disappearing, they could be sold, transferred, or even used in another game? With Web3, items can have real value beyond a single game’s lifespan.
If they are sold or transferred, how does blockchain help here? The game will be sold as it was and that's all. Selling or transferring doesn't mean something will be removed. Btw trading problem is a serious problem in many games, they can enable it but they don't do it. I'd be happy to see trading of rare skins and items in games but they intentionally don't do it to profit more from players.

On centralized control:
Yes, traditional game companies own and manage their games, but that doesn’t mean every decision benefits players. Web3 enables community governance, letting players have a say in updates, balancing, and in-game economies—reducing sudden changes that devalue progress.
I would be happy to see such a game. Recently I've seen lots of fan-made mods and every year their number is growing and it's becoming very interesting. I'd really love to see a Web3 Naruto game where the community decides how it should be developed.

Metawin & Web3 Gaming:
Metawin does a great job with smart contract competitions and NFT giveaways, but the next step for Web3 gaming is full-fledged player economies—where games like SACHI GAME allow players to earn, trade, and control their assets in an immersive casino metaverse.

At the end of the day, Web3 doesn’t aim to replace every game—it’s about giving players more control in the games where it actually makes sense.
Once one company creates a good Web3 product and the whole world will see that there is a demand, I believe that many companies will seriously take Web3 and we will see lots of products.