Post
Topic
Board Project Development
Re: Developing a video game that will accept Bitcoin
by
iBaba
on 12/03/2025, 11:24:10 UTC
I am not a gamer. I never really considered myself to be one in the past either, although I did play games when I was younger. Hence, my opinion might not be valuable and up-to-date, but I hate the direction that gaming has taken. I mean the in-game purchases and necessity to spend money over and over again in order to proceed with the story. I am of the opinion that you should buy for the game once before you can play it. It then becomes yours forever and you won't have to spend more money on it.

I see no reason why you couldn't add bitcoin as a payment method to a list of all other accepted payment options. If you are planning to add it as an in-game purchase option, it's a crappy way to go just like with the other in-game purchase methods.

Lol. Though you had admitted earlier that you're not a gamer or a gaming fan, fair enough. However, these in-game purchases are not out of place, neither are they exclusive to gaming apps. It all depends on what appreciate you're engaging with. It is what I called a phase of development that we've all reached where games that used to be free in the past, are no longer available for free because the gaming companies and developers need to make some money out of their investments. It is only profitable, if they bait people which purchases once they've worked heavily on their initiative to serve you.

It is also important to know that it's not all premium games that have the in-game purchase features, some are still outright purchase. While you complained about the in-game purchases, another gamer out there is complaining about outright purchase because it doesn't give them the access to have a feel of the game until you make a purchase, whereas with in-game purchase, you are able to taste the feel of the game and then decide to purchase exclusive features.

The advantage of the in-game purchases sometimes is, for some games, the purchases are not really so expensive as it will be if you're to make am outright payment from the beginning. So it gives you a leverage to play more and buy little. Overall, these are all strategies implemented by game developers and big gaming companies to generate revenue for their investments while investing more on researching different means to make a user's experience better.

This is the best response I have received. I've gone to events but there was no actual investors there, just other people trying to start a business.

Bitcoin isn't really a focus at all on what the game is. I will say there is a new control scheme meant to push third person shooters forward. And a monetary scheme that has no battle passes, and is fair but also has lot's of potential. That is all I will disclose in a public forum. Thanks.
Thank you, I'm happy for that. Yes, I also forgot to say that on events, mostly people like you try to attend but on most events, you have the possibility to meet game developers, those who work in top companies like Ubisoft, Crytek, EA and so on. Through these developers, you might be able to find people who are interested into game development. You need a connection to get a connection, it will help you to reach out to investors.

If you try to push third person shooters forward, then you are probably planning to do some gamechanger things.

This will remain the best approach in my own opinion. The best form to get connected to these guys (developers) is by attending physical and public events organized by them. Attending annual conventions and gaming conferences like GDS (Game Developers Session) in Prague in November, Nordic Game Jam in Copenhagen in Denmark, DreamHack in France, Gamescom in Koln in August, UK Games Expo, USA games events and many more which I didn't mention is a sure way of getting connected and meeting with the right people to pitch your idea. All you have to do is to research each of these game conferences and filter the ones you can attend and aligns with your targets.