However, I’m not responsible for what happens after that.
The script processes keys in batches (e.g., POINTS_BATCH_SIZE). A large stride might cause the batch size to be exceeded, leading to incomplete or incorrect processing, progress calculation or even crashing the entire program.
That’s why I don’t like to mess with other people’s scripts. It’s easier for me to rebuild a new one from scratch than to try to support someone else’s script that works in a way they think is well-designed.

Hey nomachine, maybe you already mentioned this in an earlier message, and if so I apologize. Why am I getting almost twice the MH/s with your program than I get with the original Cyclone program? Have you optimized for this much of a speed increase, or am I doing something wrong? Thanks!