This is like you talking to me about deciphering Egyptian writing.

Just makeup it... just makeup it...

// Precomputed constants (do this once at initialization)
Int beta; // secp256k1 endomorphism beta value
Int lambda; // secp256k1 endomorphism lambda value
Int lambda2; // lambda^2 mod N
Int beta2; // beta^2 mod P
// Initialize these during setup:
// beta2.ModMulK1(&beta, &beta);
// lambda2.ModMulK1(&lambda, &lambda);
Point endoPoints[3];
endoPoints[0] = startPoint;
// (λ)
endoPoints[1].x.ModMulK1(&startPoint.x, &beta);
endoPoints[1].y.Set(&startPoint.y); // Y remains same
// (λ²)
endoPoints[2].x.ModMulK1(&startPoint.x, &beta2);
endoPoints[2].y.Set(&startPoint.y); // Y remains same
// 6 total - 3 points × 2 parity
uint8_t pubKeyVariants[6][33];
for (int i = 0; i < 3; i++) {
// Positive Y
pointToCompressedBin(&endoPoints[i], pubKeyVariants[i*2]);
// Negative Y
pubKeyVariants[i*2+1][0] = pubKeyVariants[i*2][0] ^ 0x01;
memcpy(pubKeyVariants[i*2+1]+1, pubKeyVariants[i*2]+1, 32);
}
computeHash160BatchBinSingle(10, pubKeyVariants, hashResults);
for (int i = 0; i < 6; i++) {
if (memcmp(hashResults[i], targetHash160.data(), g_prefixLength) == 0) {
// Handle match
Int foundKey;
if (i < 2) {
// Original point (i=0: positive Y, i=1: negative Y)
foundKey.Set(¤tBatchKey);
} else if (i < 4) {
// λ point
foundKey.ModMulK1(¤tBatchKey, &lambda);
} else {
// λ² point
foundKey.ModMulK1(¤tBatchKey, &lambda2);
}
// Handle Y parity (odd Y needs negation)
if (i % 2 == 1) {
foundKey.Neg();
foundKey.Add(&order); // Ensure positive
}
return foundKey;
}
}