Really, 2000x is not that uncommon, IMO. It's hard but definitely not super rare. I have spun the 2000x many times on Deadwood, Sweet Bonanza, Le-bandit, Sugar rush, etc.
I mean I only play popular slot providers.
In my opinion, these slot multiplier contests are very profitable for all slot players. Let's understand this with the following example,
SLOT NAME: X
RTP: 96%
HIGHEST MULTIPLIER: 10000X
Now let's say you are spinning $0.2 bets, so in order to get 10000x ($2000 either in one max win or in a series of big wins like 500x, 1000x etc) you have to spend $2000 + $80(RTP) = $2080. So your theoretical net loss will be $80 after 10000 spins.
Now let's say you get a couple of 2000x or even 500x doins this, there is a high chance that you will get at least a second place in betpanda.io slot multiplier contest which means you will achieve a theoretical profit of 150 - $80 = $70 per week.
Volatility still play a huge factor on this computation. Theoretical RTP is the total won over total wager which means it’s necessary that you will achieve 96% turnover if you play all 2000$ with 0.2$ bet.
Slot game use an RNG that makes it pure random per spin. So that 10,000 spin will not guaranteed a hit of x10,000 multiplier. Theoretical computation on slot is hard to determine since the math behind how slot work is not disclosed.
Your computation is good on games like dice that winning percentage is defined.
Volatility has nothing to do with it if RTP is fixed.
I understand that my argument needs a large enough sample size (millions of spins) in order to prove it but mathematically it is there. There is no difference between dice and slots (or any other provably fair/ fairly audited game) in regard to this. My whole point is to show that with betpanda.io slot multiplier contest,