I've checked it again you've done more work on your proof of work game it's cool. You should register how many ppl visit. I don't understand why you're using windows xp effects. Your program's about bitcoin not Win XP.
A little update on this - I've got a "playable" prototype up and running over on:
https://proof-of-work.net [a few tiny things don't render properly on FireFox, and Tor doesn't like to load fonts]"Playable" in quotes because it's still not much of an actual game just yet, but I figured I'd deploy what I have just so people can have a look-see.
Things on my
todo list right now:
- Actual tutorial - I'll admit, right now the game's a bit intimidating and not super intuitive
- Better balancing/progression
- Device wear/tear from overheating
- Mining pools
- RingNET forum (this will take forever
) - Integrating the progression and components of real bitcoin history
- Lose condition, probably not being able to pay your bills
- More things that will probably come up (stats, and so on)
I'll come up with an actual fleshed out roadmap at some point.
What you can do right now:
- Change your wallpaper!

- Scope out the UI and try mining some coins
- Take a look at the exchange, try out trading
- Buy devices to increase your hashrate (4 you can buy at the moment, there's more but they need to be layered into the 'story' and historical progression, GPUs/FPGAs/ASICSs etc)
- Use the ℹ️ info mode to learn about parts of the system (mostly in SATMiner for now). I will add a Clippy-esque character soon, I promise

- If you're feeling fancy and are able to figure it out, try to 51% attack the network and pull off a double spend.
Saving isn't implemented yet since difficulty ramps up fast, and without mining pools, you'll probably hit a dead end after like 10-15 minutes. Refreshing will reset everything for now.
Also, I fully expect there to be bugs I haven't noticed, so please let me know if you find anything and I'll fix it as soon as I can. Let me know what you think!