📈 Most GameFi projects don’t survive long after launch.
Why? No structured LiveOps.
I help Web3 and mobile game teams retain players, trigger comeback loops, and optimize post-launch monetization — without touching core gameplay.
→ Retention mechanics
→ Event design & progression
→ Smart offer systems
→ ARPU-focused monetization tweaks
LiveOps = the system that keeps your players breathing, spending, and coming back.
Let your launch work pay off long-term.