Post
Topic
Board Gambling discussion
Merits 1 from 1 user
Re: 1Win Saturday Weekly Poker Event Discussion
by
slapper
on 18/07/2025, 18:22:52 UTC
⭐ Merited by xLays (1)
I want to make a proposal for the current structure because I think we are ready to evolve this game with the player base. Having played and hosted for many games, I have watched the energy of a room change as field sizes grow and people's time becomes more valuable. There is a real opportunity here to lock in what is already working: the speed, the low-commitment, the sweat. But also need some change for sustainability as we scale beyond 30, 50, or even hit the ceiling (200 players)

Right now, I see a key pain point: the run time has increased, some games are over four hours. Few log from our latest ganes:
- Event-20: 35 players ~ 3 hours and 50 minutes
- Event-21: 30 players ~ 3 hours and 13 minutes
- Event-22: 26 playres ~ 3 hours and 16 minutes
- Event-23: 34 players ~ 3 hours and 49 minutes
- Event-24: 34 players ~ 4 hours and 22 minutes
- Event-25: 35 players ~ 4 hours and 08 minutes
- Event-26: 34 players ~ 3 hours and 42 minutes


The first 10–15 weeks were electric and many eager to stay and watch until the final. Back then, people still cared about playing down to a winner, and spend time for showdown. The structure (especially the first and the second hour) now is not moving fast enough, with blind increases in some level that are too small to create meaningful pressure. That slow pace early on lets everyone coast and kills momentum, making it feel like the game is stuck in first gear way longer than it needs to be

I am proposing we flatten this out using consistent ~33% jumps throughout. Change 10% level increases, some increase even inconsistent. Every single level: a clear, obvious progression. Maybe:
- Level 1: 100/200
- Level 2: 150/300
- Level 4: 200/400
- Level 5: 300/600
- Level 6: 400/800
and so on

Each jump matters. There is a straight line from the opening hands to the final three. That is how the best online turbos and hypers run globally, and it is robust for 20 or 50 or even 100 people in the mix

The current structure has completely dead levels (those mini-stalls such as 175/350 or 450/900)

I want everyone to leave wanting more, not less. I am open to debating this. Anyone who wants to defend longer games, make your case, but for me, opportunity and freedom mean compressing variance into a tight, rewarding package. The game's longevity will be about balance: quick enough for real tension, real enough for wanting more, clean enough that the structure is never a villain. If we want this game to have another fascinating and addictive 27-weeks and beyond, it has to be sharper, sustainable, future-proof