Great points again — and thanks for bringing up MIR4, Plants vs Undead, and those classic Web3 case studies.
Totally agree that botting, cheaters, and bad actors can ruin even a well-structured game — especially if the team underestimates LiveOps governance and anti-abuse systems. We’ve seen that in both Web3 and traditional mobile/F2P spaces: if the devs can’t actively steer the economy and protect the value of effort, things unravel fast.
It’s also true that many crypto games end up being “wrapped staking dApps with a UI” — no real loops, no systems thinking, just a cash grab with game art. That’s exactly why we focus on connecting **mechanics to motivation** — retention loops, scalable reward logic, anti-sybil mechanics, and clean flow that guides player behavior.
On the legal side: yes, the PUBG/CS2/Valorant world is slow to adopt crypto not because of tech limits — but because of compliance, KYC, gray-market dynamics, and regional regulation. But if/when that door opens, it’ll change the game economy design landscape completely.
What we’re doing with teams is helping them get ready for *that level* — not just play-to-earn 1.0, but games with real systems, real players, and real value.
Appreciate the examples — keep them coming. Always good to compare scars with folks who’ve seen the same battles 😄
— Dmitriy | dimtiks.com