Post
Topic
Board Announcements (Altcoins)
Re: [ANN][HUC] Huntercoin - UPDATE 1.00.07b - 22/April/14
by
snailbrain
on 28/05/2014, 22:57:48 UTC
Domob,

Where can we send tips to you?


Thanks,

BAC

I'd send some tips too. Btw, I don't know if this is currently actual or not - but are domob and mithrilman part of the development team, or mere freelancers working on HUC? Perhaps fully integrating them into the team would work better as they seem to be doing a lot of work for HUC.

I talk for myself: I'm not part of development team strictly talking, I'm an huntercoin believer that wanted to do something concrete to help the coin and instead trying to earn something speculating on exchanges, i wanted to earn something giving some useful services. I'm not paid to to what i'm doing, what i get is what community gives (donation address is in signature and the 2000 hucs you see are from BayAreaCoins) and in future what i could earn with client fee.

At the end I think i could be considered an example of what anybody can do to support a coin: instead waiting that others do something, i prefer to do (or at least try)
I hope that with future releases of the official daemon huntercoin could get the attention it deserve.

I've read some posts where someone asked to do games that uses this coin, or service that accept hucs or whatever.
The idea obviously is nice and everybody know that services are what gives values to a coin (for huntercoin the game itself has an intrinsic value) but what people maybe miss is that, for example, to do a MMORPG a huge investment has to be done, in term of time and money and this project isn't funded afaik

To give value to the coin, ANYBODY can setup an e-commerce and sold something in hucs, or try to find merchants to sold, etc...
cryptocoin are launched from someone and developed during time by one or more person, but since it's opensource, anybody can contribute to codebase AND marketing, at the end isn't the creator of the coin by definition, that has the major revenue, but who have the coins (don't look at me, lol)

recap about this coin: no premine, except a small amount for bounty, etc.., mostly lost in mikhail (who passed away) pc, no IPO, no investors at early stage, so of course this coin is in the hand of community (and in snailbrain "team", like domob, that keep working on the core)

ideas are great, but need people who do concrete things too Smiley (donating is also a form of support of course, no one ask to people to do things they can't do)

ok, a post maybe too long Smiley

yep well said.. everyone is welcome and should contribute.. to speed things up

this project was done as fair and square as possible.

Domob is lead C++ coder, he is working on it every day btw...and he's married, studying/working... we'll let him have a break soon, don't worry :d and he's working on namecoin. currently all patches/work done for namecoin and huntercoin have been ported both ways (bar disasters). so the project is benefiting others also Smiley

The reason there has been no update for a month, is due to a couple of things...

1. optimizing code for disaster
2. optimizing code in preparation for pruning
3. Testing all of the above.
4. as well as the code being extremely delicate, so are Game Mechanics - we've been through many scenarios.. each time we find some flaws.

although, there have been a lot of updates, i just haven't released any binaries, as the changes won't effect most people atm. Those that use github can see the latest.

Disaster as it stands:

Instead of a complete wipe (which, until further optimizations (or faster hardware?)  takes too long to process) there will be a "poison" - like a plague.
When the disaster hits, everyone will be poisoned, and given a random life expectancy, between 1 and 50 blocks (maybe 100.. waiting on test results).. they will all die over the space of 50 blocks (or 100) at random intervals (set at time of disaster to limit possible miner manipulation).

another sort of advantage to this, is that if miners tried to some how find disaster blocks only, then they would not get all 4% of coins on the map, as they would need to mine the next 50 (or 100) blocks to get them all.

This isn't set, and even if we use the following parameters, we may change at a later time if things do not turn out as expected.

Poison will trigger on average every 10 days.
Poison cannot trigger within 3 days after the last poison.
Max duration until Poison WILL happen, hasn't really been set yet (maybe 20 days)

calling it poison for now, but it may be called Cleansing or just disaster.

We won't be adding expiry (life expectancy) but that is possible.

Cost of General:

When you create a Team, you will have no Hunters, only 1 general - you can still pickup hearts.

Cost of General = 20 HUCs

-

thoughts are welcome, but please answer with why you don't think it will work, instead of "it won't work".
Honestly, have been through 100s of scenareos to make the game more playable.. this seems the best for now.. if it needs changing or tweaking, we are there to support/fix it.