Difficulty Based Dynamic RewardI am going to focus on the dynamic block reward as this is more demanding and more interesting than other current projects.
The idea is that the reward is based on the average difficulty against the current difficulty. So that if the difficulty goes up so does the reward and vice versa. This sounds like the inverse of Darkcoin's solution but this will always be dynamic in that what was a high difficulty becomes normal over a period where as Darkcoin has static settings so seems to be bolted to a reward of 5 coins.
There has been a lot of demand for a reduced reward which I and the team were not happy with. What we have here is something different and not done before. The higher the demand the more coins but if the demand drops off so does the coin supply. We hope this could be step one towards a price stabilization solution. As there is an immediate need for this solution I am going to focus all my efforts on to it now and drop the block browser for a bit.
Block ExplorerFor any that are interested in taking a look at the block browser you can grab the source from here.
https://github.com/HiroSatou/Hirocoin/tree/blockbrowserThe block browser was originally implemented in Silkcoin but it is very buggy, I thought it was my implementation of it but checking Silkcoin it has the same bugs. It needs a lot of work to sort out the bugs and improve the UI.
