Doesn't this seem counter productive? -snip-
The idea is that when demand for the coin is high (represented by people mining it) the reward is higher as the market is there to take the coins, when demand is low the reward drops so as not to saturate an empty market with more coins. Having it the other way around so that when demand drops more coins are produced seems to be wrong. You would be bringing more coins to market when less people want them.-snip -
Will the "baseline" reward still be 400 coins (i.e. if the current difficulty == the average?) I would lobby for the average reward to be halved at some stage in the near future, in the hope that my 600 hirocoin become worth something one day.