Post
Topic
Board Gambling
Re: Flawed Provably Fair Systems
by
dooglus
on 28/06/2014, 06:27:30 UTC
The argument I'd make is that this longer process allows for real time verification, which I find preferable.

We used to allow players to 'randomize' any time they wanted to, but we had one player who did it after every roll. This was causing us to have to store huge numbers of pairs of seeds in the database.

I thought it was an attempt at some kind of denial of service, and so just put a limit on it - "you can only randomize after you've used a seed-pair 10 times".

But now it has dawned on me - it was you, with an automated roll verifier!

Am I right?

After a while of fighting against DDoS attacks, everything starts to look like an attack, even innocent things. Smiley