Post
Topic
Board Announcements (Altcoins)
Re: [ANN][MOTO] Motocoin
by
HunterMinerCrafter
on 05/07/2014, 18:19:02 UTC
Right now there are a few issues with the total subsidy.  There are quite a few "motocoin TODO" notes around the source related to it.  Personally I think we should actually cap total supply, but this would need discussion.
I don't see any issues.

We'll come back to it.  It isn't anything critical or that has much impact on protocol, but some other functions of the wallet fail for related reasons like progress/lnwork calculations.  In any case, I think we should have a finite cap, otherwise we might be particularly susceptible to 'mudconomic' effects.  There are a couple of ways that we can make a finite supply without ending up in a "wait around for a block to compete just on tx fees" situation.

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I merged your pathes. I don't have much time to fully review them, do you think that new version can be released as is?

It could, but the warp fix is still conditional to testnet and the map filter should probably be made optional with a key binding or something.  I'll further polish the changes as I have time available today/tomorrow.
EDIT: Also the second (and more useful) part of the getchains patch got missed in the merge.  I'll push this in a bit as well.

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EDIT: where is "game/debug.h"?

HEH, I hope this doesn't become a running joke with moto.  It got stuck into different commit than what got merged, for silly reasons. You can grab it from m1ner's fork and I'll also push it to my master when I get back to a real PC.