Are you a developer on Elastomania as well, or is there some existing reverse of the physics engine? If so, could you point me to it?
I reverse engineered it several years ago just for fun to change physics.
3. Rotation. Elma has some strange logic for rotation that is a little bit different from Moogame but I think this is almost unnoticeable.
I think the simple force addition that moto does is fine. Obviously the most noticeable thing is the rotation time limit being a little short. Do you anticipate any problems if we simply reduce this time constraint?
Time period is the same as in Elma, I don't think we need to change that.
5. Time speed. Default time speed is probably different in Motogame.
I think at 250 fps resolution the motogame physics are likely much more finely calculated than in most games!
I'm talking about gameplay speed (that you can change with z and x), not fps.