I just pushed more updates to my master branch.
I compiled it for Windows. Sometimes game stucks in infinite loop in goToNextWorld.
This happens when mining on live net? It is likely related to my removing the additional parse call in the NextWorld loop. I'll try and rework this again so that it will intermittently parse (but without the issues my previous naive attempt had) and this should keep it from ever getting "stuck" searching for a good world in a single work's nonce space that has none.
In for fun mode it usually generates just one or two maps and switches between them on F6.
This is normal, as there are only so many good "fall-through maps" for a given work item, and the forfun mode doesn't ever get new work so you just see the same maps getting found over and over. I have some patches which I've been using in testing that call getWorkForFun again before each map generation, I'll include these in my next push.
Have you tried to compile it on Ubuntu 12.04? That is what gitian uses and last time I checked it wasn't being able to work with newer distributions.
I do not usually run ubuntu anywhere so the gitian patches are not tested, I've only built with qmake. However they are directly carried over from ltc patches, so I'm assuming that if ltc will build correctly we will build correctly. I understand the need for gitian to do things like release signing, but so far I've not been concerned with release building. I figured that I'd leave that to you so long as you wish to continue being "point man" for the project. When I have some time I'll look into setting up gitian machines so that I can test this build flow in the future.