Post
Topic
Board Announcements (Altcoins)
Re: [ANN][HUC] Huntercoin - decentralized game/crypto UPDATE 1.0.11e 30/July/14
by
MithrilMan
on 30/07/2014, 08:52:29 UTC
There are less than 10 people in this game, compared to more than 100 people at  four months ago. Not only the huge block size is the obstacle, the game strategy is too simple, just  plan the trace again and again, the one create more characters has more chance to win, which has no difference with POW and POS, even worse than POW and POS.  
There are some obvious faults in current game mechanism.  someone create large amount of characters to control the rich pool, waiting the coins full of pool, then create a self defined way points to collect hundreds of coins in a single transaction of moving, which largely decreases fees of  F2Pool or other pools supporting this coin.  The rich pool is more easily controlled in current game mechanism, Only 4 or 5 people create 80% characters of the map and capture 90% of the coins, which makes this coin more quickly to rubbish. Grin


I'm not sure about the correctness of this view.
Cost for general (10) that gives you just 1 controllable hunter plus random destruction (that maybe should be more willing to happen sooner than actual algorithm) is a risk factor to invest too much generals on the map. the problem is just lack of players. if you imagine just 100 players each one controlling 10+ generals, it would level up map control
of course the more you are organized and play in team, the more chance you have to control the map.
Maybe some map redesign should be done but I don't think it's a major issue.

About block size, actually it's really small because there are few transaction (or maybe you meant blockchain size? if so, domob is working on pruning things and he's proceeding smoothly, it isn't an easy thing to do)
As I said problem is few players playing (and i think that even no aggressive bot on the map is a factor, they were a sort of NPC in game if you think about it, that added some difficult to bank coins, was just a balancing problem) because it wouldn't be so hard to create a barriage near exits and fight there for coins, if there were many players (and maybe in team)

i think that as soon as pruning will be done and players could jump into the game in few minutes, this game will revive.

P.S.
about people playing, i can tell you that actually my client has an average of ~ 14 daily players, but i don't know what' the % usage of my client respect the whole player population to know the ratio