Slow syncing (large chain) -- being worked on. Syncing blocks after disaster is actually 100x faster. Once pruning is implemented we can put up some "agreed upon" pruned chain (maybe domob can add some sort of rpc which prunes/normalises so everyone has identical output (pruned chain) so can make sure is legit (produces some hash?).
So the slow syncing is caused by those many hunters on the chain/map or by some bugs, right? Will it be worked out in theory? Will the pruning be repeated from time to time? Apart from the first pruning, will the following pruning have no effect on the game state? Thanks.
Wish a success on this project!