Some stuff about disaster - it wasn't supposed to remove bots... we can never remove bots - which is why we need to make play more automated and semi-afk'able - (more like an RTS - e.g. send your hunter to a harvest field and he will return and go back, auto attack, guard -- basic botting)
There were a few reasons for disaster..
Reduce Population (afk players etc) - the amount of hunters on the map was something like 50k - many tx, blockchain size increasing more rapidly.
to add a random risk to losing all hunters (not cost effective to control 10000000 hunters), -- The reason for not having a specific time for a disaster was so that Bots cannot create 10000000000 hunters, then recycle before the disaster happens.
Recuce Bot to Human Ratio - has definitely reduced.
Help with pruning (don't think domob needed to take advantage of it though )
Increase to cost of play and add risk.
and more but would need to check...
About bots starting when disaster happens.. we already thought and said that would happen before we implemented it (written on forum somewhere).
It's an issue, but I think it's not as bad as it seems. In reality they can only guarantee get the easy coins in their own quadrant. The rest is up for grabs if you have enough and can attack.
Open to ideas..
One solution was that you maybe spawn in random locations for the next X blocks after disaster -- it may make the easy coins harder to get (if you start on the opposide side of your normal spawn area for 100 blocks?).. not sure if a good idea - needs more thought.
What we need
Get more players
Post suggestions in the development section on
http://forum.huntercoin.org with any ideas to improve
Donate to Domob while he works on implementing blockchain pruning so people can instant download the chain, will be perfect for MithrilMan Client.
Make / Donate for someone to do a GUI on top of Domob's > Huntercoin python botting framework
http://forum.huntercoin.org/index.php?topic=139.0 - will give a bounty
Report Issues on forum
Await Huntercoin Client on Android/IOS - in development.
p.s. anyone tried name_clean yet?