When you play Star Craft 2 - you send your harvesters to harvest, they return to base and cash in, then they automatically go back to the harvest area..
Other units auto attack approaching enemies.
Is that a bot game?
What is needed is for everyone to have the above abilities - you can use BGB's harvesting bots for havesting, or use Domob's python framework..
or - pay someone to make something for you if you can't do it yourself..
otherwise - wait until more stuff is released, e.g. by BGB or Mithrilman or whomever
as BGb said, you can play as a human now - although the slowness means some automated stuff is definitely a good advantage

The basic point is that people can and do automate the huc mining using bots. There is not an interest among the developers to keep it a human mined coin.
You can argue back and forth etc but basically if bots are encouraged then the market cap is limited and the coin is not a good investment. It may be fun to play but allowing and encouraging bots means it is meant to profit a smaller group.
I have ran up to 24 or more QT clients at the same time spread across multiple PCs. At that rate limiting to 20 each still gives me almost 500 bots.
If a person can do that the coin is dead as far as being a currency. Not only does the mining algo lack the simplicity of other coins but also it draws people in under the guise of 'human mining' while a few key people set up bots to cash in.
Can anybody get in on the botfest? Sure. Will anybody? Few.
Very scammy.
you will send a bot to get your groceries one day. It's inevitable. No matter what you do you cannot stop them, anything a human can do a computer can/will be able to do - the OP before release pointed this out.
you could say it would be scammy If myself and domob had some bot armies - we don't ..
The aim is for everyone to have the ability to control, in a semi automated fashion (similar to RTS), as many hunters as they want, each following different rules (attack, harvest, guard etc)..
Also so accessibility is easy for everyone (pruning/lite clients) - more human players - more team work (teams/guilds).
Probably MithrilMans client will be the first one to do this - that is, if you are too lazy to make something yourself using the tools already released for this purpose.
Not sure how you think we can click our fingers and have everything ready for you - be patient or do something yourself .. don't be silly