Just DL'ed the client. That was a barrel of fun

First impression, because it's obligatory:
The client works so much happier when it's synchronized. Has anyone thought of keeping the game off/hidden from the user when it's doing the sync from scratch, or blockchain from scratch? I was under the opinion that the responsiveness was just terrible, until it was done syncing. I almost wanted to trash the whole thing because I thought something was wrong, and think that keeping it hidden from me until it's ready for primetime would keep me from feeling like it's broken. I can't play steam games when they're downloading, so why can I see this one?
Also, what about scrolling to my pointer location? Is that possible? Like in AutoCAD, the scroll zooming always is focused on my pointer location.
Pretty cool project you guys have going on here, is it still being developed?
Also how about a little intro that pops up?:
Welcome to game!
-To play the game click on the game tab in your client, then click New and give your character a name
-You will then pick a color for your character, this is the same as picking your starting location, which means you will spawn in one of the four corners of the map. Green is bottom left, Blue is, Yellow is, Red is. Leave a chat message if desired.
-After that's done, your character will be created in one of the four corners corresponding to the color you chose when picking your character.
-To find your character, just double click its name under its tab. To move right-click your characters name once and then right-click on the location on the map you would like your character to move to.
-A path will spawn, and your character will follow that path in incremental units corresponding to (block time?), which means it will make one movement every time a block is found. Be careful when making your choice, as once a path is chosen, you cannot cancel it?
-The objective of the game is to move your character to coins on the map, or other characters to kill them. Killing characters will prevent them from collecting the coins, but will be at the cost of you sacrificing your own coin harvesting time, so choose wisely what you would like to do.
-To kill a character, ...?
-That's pretty much it, enjoy!
I don't have much to bring to you guys to help other than some miscellaneous thoughts, but this seems like a really cool idea that's struggling with its implementation.
Has anyone thought that the game can be integrated with jl777's supernet utilizing his telepods? My thought here is that a game can be played to secure ownership of a telepod, which might cause some freedom from the one movement/block design. Just trying to think of something that doesn't make this so painful to watch as my dude gets obliterated over and over in a turn-based nightmare. No fun there for me, maybe someone's having fun though

. I've made like 5 dudes so far and they just keep dying and I don't even know why or how to stop it. I feel like a lot of it has to do with camping an area, any chance to randomize the spawn areas a little bit so someone that has no clue how to play can play for at least ten turns without getting murdered? Is there any way to get this off of a turn based-game system?
Or what about darkcoins masternodes, where instead of using them to secure anonymity, a specific node or group of nodes can run one 'map' so that less people are concentrated on one map and it sucks for anyone trying it out the first time or is just bored with the map they're on. Let's say that 10k HUC are needed for a node, and then the 'masternodes' can be allocated a certain percentage of the block reward, and that percentage is used as rewards on the 'map' that that node is hosting. Then there could be different maps, and you could even have one where no rewards spawn so there's very little incentive to camp it so it gives a kind of 'newbie area'.
IDK really, this seems like the coolest idea ever, maybe I have the wrong impression though. It just seems like the implementation is going through extreme growing pains.
Gonna keep
trying to grab some coinsdying in the mean time though, and continue wrapping my head around your project.