That being said it's going to take months for the crypto kingdom game to start effecting the market as its only at the phase where the XMR whales are buying CKG at the moment with their hoards.
At present the average buyin per character in the game is 180 XMR, and about 75% have spent from their existing stash.
When
Version 4: Economy (2015-1-18) launches, the modest target is to have 1,000 players. (It has been online for 2 months already by then). The sales of ingame gold by then amount to 500,000 gold (about 130,000 XMR). In addition the characters may acquire other items perhaps worth 20 XMR per character (about 20,000 XMR). It will not yet be a
great influence with these numbers, but:
a million = 1,000 * 1,000.

are there going to be competitive aspects to this or is it going to be more like 2nd life?