I'm trying to wrap my brain around the social-cultural implications of this... is it like a hugely complex game of monopoly played with might-be-valuable someday money (monero) with RP starting with all the properties (justifies since he is footing the bill for the game mechanics)?
At present, it competes in the same series with existing MMORPG platforms, with a quite separate target group though. We don't have anything they didn't have. We lack most of the features they have, and don't even plan to be graphic in a realistic way.
We aim this to be fun, though, for the target audience of 30-50 year old males who want to build buildings (bigger than their neighbor) out of white stone in 1x1x1 m increments.

Talking about socio-cultural implications is a bit far-fetched, although MMORPG addiction is an acknowledged condition.
