What is the current & total gold supply? How fast is it growing, what formula is being used?
Fascinating thread!
The total gold supply is cell F1 on the CHAR sheet, which currently shows 685,000. I could be wrong but I don't think it is growing at all, just being traded between players (including the king, who started with all of it). My understanding is that it will start to grow in the online version by being issued to active players at a very slow rate.
The total grows 5K per year as HM previously elucidated. This has been constant (though years to days has halved). We are still in the Ancient phase.
In the Ancient phase of the game, which lasts 140 real-days, a total of 1,000,000 gold are mined each day by the King. He seeks to sells half of them to the investors or players to fund the development. Gold is an income-generating resource, granting building resources in the Ancient era and XMR in the Economy era. In the Economy era, King no longer mines gold but rather new gold is generated to all players of the game in proportion to time spent online (captcha will be asked, to ensure only human playing generates gold). At the current exchange rates, 1 real-month of rather active play generates 7 gold (from Version 5: Economy onwards). Owners of gold select the town council. It also has various ingame prestige uses as a luxury resource. Gold's value is measured in a free market.
Thank you for the correction but I don't understand these numbers. How does 1,000,000 gold per day turn into 5K per year?
Im pretty sure thats a typo, the pace was changed later. I think that during Most Ancient phase at least 500,000 gold were mined so far, and in Ancient phase the rate is slower. As far as i understand, upon going live online the total gold output will be about 1 million and then it will be a time-based generation. Risto in one post once said that for about a 2 hour of engagement (plyaing on the trollboxes, being online active, browsing pages etc) the generation will be about 0.2 CKG/day.
I have no doubts this final numbers will be tuned when the time comes; for example, no decimals have been used yet to count CKG , but as soon as the price raises more and / or start getting quoted on a exchange as a XMR sub market, it will.
The question of adoption/faucets/distribution will be adressed for sure, we are lucky HM himself has mantained an incredibly long and detailed thread on XMR Economy about it, so i will pretty much agree with whatever opinion he might have on the matter.
Bottom line: There is nothing written in stone just yet, but to purchase CKG now until 1600 Game time its still pretty much to participate in the ICO of the game: Potential Risk, Potential huge rewards. But everyone can be confident that our main target is adoption, stability, growth and fun, and in no particular order ^_^