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Showing 20 of 129 results by Crypofia
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 02/11/2018, 16:56:59 UTC
Still, it seems to me that if there is an opportunity, it is better to take part in the first stage and get 75% of the bonus, than 65% at the second stage.
Given the fact that at the moment the market is practically not growing, then this profit of 10% in just a week looks very attractive.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 02/11/2018, 10:43:18 UTC
I think these features are in demand by the market, so I rate this project as very promising. This project will give the market what is in demand there.
Do you think that the set of these attractive features will be sufficient for the project to be successful as a whole?
The mere recruitment of these qualities is not enough for global success, it is obvious. Therefore, I assume that the project team will be the engine that will lead to its success.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 01/11/2018, 11:32:01 UTC
Nice news from the team:
2018-10-30
The KingSlayer gaming project is steadily moving towards achieving its goal - reaching the hardcap to execute on all of our ideas. We have analyzed the gaming market once more, and we are confident that the "MMORPG+blockchain" connection will hit the bullseye!

The game istself will attract the attention of a lot of gamers, which is expected of an MMO. The games of this genre allow to create something personal — one's own little world inside of a massive community:

communicate with other players;
personalize one's account to the maximum;
play a game with unusual gameplay and design.
Moreover, it's important to remember that KingSlayer is a gaming project aimed at the mobile games area. This market grows annually and accounts for an increasing amount of the whole gaming projects market.

The PC games era is over — the future of the gaming space is in mobile devices and games created for them!
https://kingslayer.io/news/show/52
As a lover of online games, I can say that these features sound very attractive.
I think these features are in demand by the market, so I rate this project as very promising. This project will give the market what is in demand there.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 31/10/2018, 18:42:14 UTC
To a greater extent, this takes into account the views of investors. I think the project team is confident in its competencies and does not doubt its product.
Investor opinion is crucial, so this audit will be conducted. Maybe this is formality, but most likely it will be done.
I am sure that the audit results will be positive.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 31/10/2018, 07:43:51 UTC
Any doubts can be resolved through auditing. As far as I know, almost all companies now attract auditors to test their smart contracts.
You're right. Traditionally, companies that make smart contracts order audits from two different firms. As a result, all errors are found and corrected at the development stage.
To a greater extent, this takes into account the views of investors. I think the project team is confident in its competencies and does not doubt its product.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 30/10/2018, 15:53:13 UTC
Interesting project. I like the idea of a MMORPG on blockchain.
Adding mobile gaming to the ethereum blockchain with mining inside the game is a challenging but doable task for the right team . This I’ll hopefully build a massive following and attract users from both the gaming and crypto community.
btw ICO end at december?
I do not think that this is a very difficult task. Smart contracts is a well-studied topic and now there are many experts in this field.
Any doubts can be resolved through auditing. As far as I know, almost all companies now attract auditors to test their smart contracts.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 30/10/2018, 09:38:24 UTC
Is the team planning offline events in Europe? I think I could visit it.
Most likely not so the game will be focused on the Asian region.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 29/10/2018, 19:26:16 UTC
Sometimes you can make a very good profit at the expense of weak hands or at the expense of bounty hunters.
Especially at the expense of the bounty hunters, but the announcement regarding the bounty campaign has not been yet.
I see that absolutely all parties are interested in the bounty campaign  Grin
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 28/10/2018, 15:14:46 UTC
In fact, there is nothing wrong with that. If someone wants to sell and someone wants to buy and they make a deal, then this is normal. I think despite the speculation the price of the token will very quickly become effective.
Sure. Only weak hands get rid of a promising asset with temporary price fluctuations.
Sometimes you can make a very good profit at the expense of weak hands or at the expense of bounty hunters.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 28/10/2018, 09:09:04 UTC
I think there is a high probability that at the end of the first stage of pre-sale, we will see the news about the start of a bounty campaign.
Is it likely that the bounty campaign will start earlier than the ICO?
Formally, yes, but we understand that presale is actually part of ICO.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 27/10/2018, 13:50:10 UTC
I think there is a high probability that at the end of the first stage of pre-sale, we will see the news about the start of a bounty campaign.
This will depend on the need for additional advertising. If tokens are sold in full, then there will be no need in the bounty campaign.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 27/10/2018, 08:45:30 UTC
2018-10-26
Kingslayer will go through three stages of monetization during its development. The first stage that included development of the idea, its execution and creation of the MVP, was fueled by inexhaustible enthusiasm of the team.

We created a product that is ready for ICO and is aimed at becoming one of the prominent leaders of the gaming niche. An original idea, a well thought out gameplay and unique workings in the blockchainization of the game economy will help KingSlayer to achieve that.

The second stage of monetization is fund raising during the ICO stage. Token sale will help us to finish what we started, which is to create a successful blend of an MMORPG and a blockchain. This will only take a couple of months and we will release a fully functioning version of the game where every investor will get an opportunity to have fun during their free time.

The third stage of monetization is when the project will work for itself. Fees from transactions, trades and purchases/sales of tokenized items on the secondary market will provide the project with funds for further development.

For the main part, financial support will be provided by Virtual Gaming Platform partners. Their investments will become the backbone of the project and will keep the KingSlayer platform functioning for decades to come!

I wonder what will be the size of fees for transactions and other actions in the game.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 26/10/2018, 10:31:48 UTC
The theme of games and economics in it is close to me, and I'm glad that the blockchain economy is starting to be built into mmorpg games. They already on exchange. They have beta version of game. In Asia region people crazy about gambling and games, and i think this games will be successful.
It will be interesting to compare the number of players from the Asian region with the number of players from the West.
Players from the Asian region, as well as in all other games, will be in the first places in all ratings. This is my prediction  Cheesy
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 25/10/2018, 15:43:08 UTC
I have not seen information about freezing tokens in white paper, so most likely investors immediately get all their tokens at full disposal.
This is good, I like it when purchases occur without any delays and additional conditions that limit my economic freedom.
The absence of freezing of tokens allows you to see the effective price of the token at any time, it is very convenient for traders and investors.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 25/10/2018, 10:24:15 UTC
If we take into account the percentage of funds allocated for advertising, in the case of collecting soft cap, it will be possible to spend almost one and half a million dollars on advertising.
Fine. Plus, I think the project will collect a significant greater amount of money than soft cap.
It will be cool if the project collects hard cap ($ 25 million), then advertisements can be placed on all platforms, even on the most expensive ones.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 24/10/2018, 15:54:11 UTC
Good question. Ideally, this should be the platform where the gaming community is located and the community that is interested in investing in blockchain technology.
Targeted advertising easily solves this issue. The breadth of coverage depends only on the budget of the advertising campaign.
If we take into account the percentage of funds allocated for advertising, in the case of collecting soft cap, it will be possible to spend almost one and half a million dollars on advertising.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 24/10/2018, 13:38:28 UTC
Probably it will be better to hold such events after the ICO. If there are many projects participating in the conference. I do not think that it is too expensive. But it can be a good advertisement.
I think that now the team has a shortage of time. As soon as they have the opportunity, they will participate in these events.
This is the right strategy. The main priority is the implementation of the project, work with the community will be important at the stage of promotion of the finished product.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 24/10/2018, 10:21:19 UTC
Adding mobile gaming to the ethereum blockchain with mining inside the game is a challenging but doable task for the right team. This I’ll hopefully build a massive following and attract users from both the gaming and crypto community.
The breadth of the potential audience of the project is one of its strengths. I think the team will be able to realize this.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 23/10/2018, 12:48:39 UTC
If the developers will not conduct a bounty campaign, then where will the tokens allocated for it be spent later?
ICO will take 3 months in total, I think that the bounty campaign will be conducted.
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Re: [ANN]KINGSLAYER - first mobile blockchain MMORPG
by
Crypofia
on 23/10/2018, 09:32:33 UTC

Judging by the fact that the demo version of the game has already been released, developers are actively engaged in this.
This is good. I think that conducting an independent audit of the code would not be bad. I think this is very important. Do not neglect security. It can cost more than code auditing.
The blockchain in this project is used for utilitarian purposes, I do not think that its value is critically important.